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Archive for the ‘Ordo Ineptus’ Category

It was a big weekend for me, hobby-wise! On Saturday, my gaming group celebrated the launch of Flames of War version 4 by putting on an event at our local Hobby Town store. I think it was a big success, and there were a number of newcomers who wandered in and shared in the fun. We had a number of new starter boxes, so some of us were busy sticking Grant and Crusader tanks together, while on other tables, people were taking the new rules for their first official outing.

Then on Sunday, a couple of us got together to play our first Sharp Practice game. It’s been our intent to do some AWI gaming for several months now, but for one reason or another it hasn’t happened. Finally, the stars aligned, and we got some small forces onto the table, along with some fantastic scratch-built buildings made by Randy and a Cigar Box terrain mat provided by club member, Tom.

Freshly glued tanks duke it out using the new rules and stat cards

Taking the Sharp Practice rules for a brisk Sunday afternoon walk.

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Thanksgiving has come and gone, and I had quite an eclectic range of gaming experiences over the four day holiday.

On Friday, some of the guys from my game club came over to play our first games of Star Wars Imperial Assault. We had an awesome time, with Wes playing the fiendish forces of the Imperials, while Tom, Rod and I played the plucky rebels. We’ll definitely be playing more of this soon, I can see it becoming a club staple.

Saturday saw the club’s annual Tanksgiving battle, this year being an Arab Israeli wars battle. I didn’t participate, but got the chance to take some pics of the impressive terrain set-up before everyone blew each other up!

With the long weekend drawing to a close, I took some time to spend Sunday evening painting my first stand of AWI minis. Honestly, they aren’t my greatest work, but I am desperate to get them on the table as soon as possible for some Black Powder battles, so I cut more corners than usual. Once I get more painted, I will put together a more dedicated post.

Oh and I got a Black Friday deal on Blood Bowl,  but that’s a story for another day!

Star Wars Imperial Assault

Star Wars Imperial Assault

Star Wars Imperial Assault

Star Wars Imperial Assault

Star Wars Imperial Assault

Star Wars Imperial Assault

Flames of War - Tanksgiving 2016

Flames of War – Tanksgiving 2016

Flames of War - Tanksgiving 2016

Flames of War – Tanksgiving 2016

Flames of War - Tanksgiving 2016

Flames of War – Tanksgiving 2016

Flames of War - Tanksgiving 2016

Flames of War – Tanksgiving 2016

British Redcoats from Warlord Games

British Redcoats from Warlord Games

British Redcoats from Warlord Games

British Redcoats from Warlord Games

British Redcoats from Warlord Games

British Redcoats from Warlord Games

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Some of the guys at my local game club have decided to embark on a new gaming adventure, with a foray into the American War of Independence.  Tom and Wes will be Colonial generals, while Randy and I have both taken the kings’ shilling. We’ve each got a Warlord Games starter box, and intend using Black Powder rules.

My progress so far has been three line units, undercoated and built, plus a small group of skirmishers. We’re starting with 20-man units and upgrading to larger ones as we get more units ready for battle.

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My buddy Tom and I played one of the WWPD Firestorm Bastogne campaign games yesterday, with me playing as the 101st Airborne, against a tide of German infantry. With the scenario special rules only allowing infantry and man-packed gun teams, this was always going to be a meatgrinder!

I’m going to go out on a limb here and say, while I am sure I’m in the minority, I do not like WWPD. They place far too much focus on aspects of the hobby that I dislike. But, that being said, I did enjoy this game, and appreciate them running a campaign.

Easy Company digs in around the objectives in the town.

Easy Company digs in around the objectives in the town.

The Germans advance, armed with a mix of Rifle/MG and Assault Rifle teams

The Germans advance, armed with a mix of Rifle/MG and Assault Rifle teams

As both teams blast away at each other from the cover of their positions for several turns, the road separating them became a killing ground

As both teams blast away at each other from the cover of their positions for several turns, the road separating them became a killing ground

Casualties start to mount on the Airborne reserve units.

Casualties start to mount on the Airborne reserve units.

Despite receiving an avalanche of fire, the Germans risk everything in an all-out assault.

Despite receiving an avalanche of fire, the Germans risk everything in an all-out assault.

After at least three full turns of all-out firing, the game came down to the Germans braving death or glory in an assault on a pinned down LMG unit. The risky moved paid off, with the unit of Grenadiers effectively chewing their way up the thin green-grey line of paratroopers, and seizing the objective.

I look forward to playing the next campaign turn soon!

 

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“Why do all my generals want to destroy my bridges?” 

– Generalfeldmarschall Walther Model

 

Yesterday, the game group got together to fight our Operation Market Garden summer campaign finale – The Battle of Arnhem. This would follow a long tradition of day-long Flames of War mega battles the group has played, and for my money, was the best yet. On with the photos!

Initial setup, with my Fallschirmjager at the bottom. Their objective to cross the bridge only hindered by countless dug-in British paras.

Initial setup, with my Fallschirmjager at the bottom. Their objective to cross the bridge only hindered by countless dug-in British paras.

Tom's awesome metal toy bridge was the centerpiece of the action. With masses of artillery support on both sides, the devastating bombardment template was frequently on hand.

Tom’s awesome metal toy bridge was the centerpiece of the action. With masses of artillery support on both sides, the devastating bombardment template was frequently on hand.

A view from the bridge...

A view from the bridge…

With such a big table, the artillery ranges were put to the extreme, with shells whizzing high from both sides

With such a big table, the artillery ranges were put to the extreme, with shells whizzing high from both sides

The allied reserves race to push into the city.

The allied reserves race to push into the city.

My fallschirmjager AT guns gradually suffer a battle of attrition with the well protected Paras

My fallschirmjager AT guns gradually suffer a battle of attrition with the well protected Paras

More troops come into reserve, gradually pushing back the brave defenders

More troops come into reserve, gradually pushing back the brave defenders

Breakthrough guns take a withering toll on the allied defense.

Breakthrough guns take a withering toll on the allied defense.

Axis Commander Randy gleefully dials in another massive bombardment.

Axis Commander Randy gleefully dials in another massive bombardment.

As the main line of defense is pushed back, the axis roll forward.

As the main line of defense is pushed back, the axis roll forward.

On the opposite side of the table, the German stronghold is attacked fiercely from every angle.

On the opposite side of the table, the German stronghold is attacked fiercely from every angle.

With one combined push from three Axis commanders, the Germans push across the bridge to win the day

With one combined push from three Axis commanders, the Germans push across the bridge to win the day.

After several hours of hard fighting, the Germans emerged victorious, but it was a very close game, and I hope everyone else had as much fun as I did.

One of the interesting aspects of a game this size, are the distances involved – as you can probably tell from my photos, I really was only focused on my own sector of the table, with little real knowledge of what was happening on the other side of the bridge. This made for some tense decisions for both teams, and an ever-evolving plan.

Thanks go to Tom and Kevin for offering to be overall commanders for both sides, during the campaign. I can’t wait to play again soon, and really have an itch to put my Russians back on the table!

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This weekend, my buddy Wes and I played out a Flames of War game for our game club Market Garden campaign. With Wes’s Canadians winning the initiative, we fought a battle for the contested city of Eindhoven.

 

Initial terrain set-up on an 8x4 foot table.

Initial terrain set-up on an 8×4 foot table.

German HMG teams dig in, covering a wide field of fire to defend an objective.

German HMG teams dig in, covering a wide field of fire to defend an objective.

On the opposite flank, the only unit of German armor struggles to make any headway in the face of dug-in heavy AT guns.

On the opposite flank, the only unit of German armor struggles to make any headway in the face of dug-in heavy AT guns.

Despite the odds being in their favor, a platoon of Shermans is bailed out, and subsequently destroyed in an assault again the German HMG's.

Despite the odds being in their favor, a platoon of Shermans is bailed out, and subsequently destroyed in an assault again the German HMG’s.

The Canadians won through, splitting a wedge between both sides of the German forces, taking the middle objective unopposed.

The Canadians won through, splitting a wedge between both sides of the German forces, taking the middle objective unopposed.

 

Full credit to the Allied general, but with the width of the table being so large, coupled with my reserves coming on from random table edges, meant the distance my infantry had to run across was too great to stop the armored advance calmly cruising down the center of the table. Next time I’ll be taking more tanks!

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The local game club have been playing a summer Flames of War campaign, and yesterday my friend, Wes and I played through a game. Using the Firestorm: Market Garden campaign system, we fought over the recently captured Valkenswaard Road, with my Grenadiers trying to push Wes’s Canadians back, and halt the Allied advance.

It also happened to be the first game played in my new game room. I’m still in the process of unpacking, re-organizing, and ultimately building a new table, so forgive the mish-mash of terrain used!

Initial dispositions. Playing the “Free for all” scenario, our goal would be to capture the two objectives placed in each others’ deployment area.

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One of Wes’s Sherman platoons makes a dash down their right flank, while a rifle platoon uses cover to defend an objective.

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Despite mauling a beleaguered Grenadier platoon, the Firefly failed it’s bog check on the hedgerow, and without being able to withdraw from the assault, was lost.

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Using the church and surrounding buildings as cover, one of the Canadian rifle platoons contests an objective. If the game would’ve lasted a turn or two more, this could have been a bloodbath!

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Wes’s remaining Sherman’s managed to significantly out-manouver my Panther’s, pouring a rain of shells into their sides and rear. Somehow, the German armor managed to survive, camping on the objective for a close, hard-fought win.

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